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Meet the Crew

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Caitlyn Fitzgerald

Director

Hiya! I’m the director and main compositor of Wodr! I majored in 2D animation and rough animated a good chunk of the film. As a child, I was obsessed with art and storytelling, which developed into a love for animated stories. 

I have always had an affinity for animals, which partly influenced the development of Wodr. My dream is to make a living off of animating silly critters.

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Emily Tubbs

Co-Producer

Hi there! I'm Emily Tubbs, the co-producer and visual development lead for Wodr! I did a bunch of the character and environment design as well as a bit of 2D animation! If you saw me in class though I was probably playing Minecraft.

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Montana Ignacio

Co-Producer

Hiya, everyone! I’m Montana Ignacio, the other co-producer on Wodr! I also had a hand as the editor, a storyboarder, and a 2D animator for the film. It was a blast putting together our progression reels and watching this film grow into what it is now!

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Ace Glise

Splash Animation Lead

Heya, I’m Ace Glise and I was one of the 2D animation leads, primarily for Splash! I was his main character designer and I loved figuring out all of his effects and streamlining how he moved. I also storyboarded the film’s opening scene and designed some of our merchandise.

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Josh Tywater

Willie Animation Lead

​ Howdy! I’m Josh Tywater, I’m a 2D Animator, Storyboard Artist, and Co-Compositor on Wodr! I also helped out with Visual Development by creating the color scripts for the film, which I was very passionate about.

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Artemis Zieminski

Visual Development

Hi! I’m Artemis Zieminski, I majored in storycon for animation and was a visual development artist for Wodr! When I'm not drawing for animation, I'm typically obsessing over emo music or wasting my money on claw machines 

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Leo Lakomiak

2D Animator

 Hello, my name is Leo Lakomiak! I am a 2D animator on the film, specializing in cleanup animation, though I helped around wherever needed!

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Mackenzie Cerny

3D Artist

Hello, I am Mackenzie, the 3D texture and lighting artist for the film! I would compile potential textures to see what would be approved and what needed to be edited. After everything was approved, I would make the textures procedural so I could just add the texture to whatever assets needed it, and it would be perfect! If you saw me in class, I was probably listening to music and asking if there was anything I needed to fix! 

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Nichelle (Nae) Alley

3D Artist

Hello, I’m Nichelle Alley. I am a 3D Technical Animator for the film. My job was to create all the 3D environments and set up all the cameras needed for the shots. 

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Ryan Dubuc

2D Animator

Hi! I’m Ryan Dubuc, a 2D Animator for Wodr, as well as editor for the Behind The Scenes video! In my free time I love playing video games and talking with friends. Wodr was an amazing film to work on, and I’m so proud of what we accomplished as a team!

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Additional Crew

Clean Up Animation
Danni Hitt


Graphic Design
Cal McBroom

Music
Cooper Frandina 

Sound Supervisor
Valentina Sofia

SFX Editor

Devon Birdwell
 

Foley Artist/Editor
Sneha Kumar
 

Re-Recording Mixer
Valentina Sofia & Olaf Jimenez

© 2025 WODR Film

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